Games Falling Behind Short-Form Content: User Patterns Divided into ‘Hardcore Games’ and ‘Casual Games’
A decline in mobile game usage in South Korea is attributed to users preferring short-form video content over traditional gaming.
In South Korea, a notable shift in entertainment preferences has emerged as gamers increasingly turn away from traditional mobile gaming in favor of short-form video content. Many users, particularly in their 30s, feel that daily gaming tasks have become burdensome, leading to a reduced screen time dedicated to games. Instead, platforms like YouTube, which offer quick, engaging content, have seen a surge in viewer attention. This trend reflects a broader market transformation, where gaming companies are adapting by targeting hardcore gamers or focusing on idle games that require less commitment from players.
According to a report released by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency, the rate of gaming among the South Korean population has dropped significantly, with a 9.7 percentage point decrease reported over the past year, totaling a usage rate of 50.2%. A substantial number of users cited 'lack of time' due to competing leisure activities, particularly streamed video content, as the main reason for this decline. This trend highlights a shift in how leisure activities are consumed, with video content being more accessible and quicker to engage with than traditional gaming experiences.
Furthermore, this evolving landscape suggests that the gaming consumer base is becoming increasingly segmented, favoring hardcore gamers who have a distinct preference for in-depth gaming experiences over casual players. The report emphasizes this transition, noting a decline in casual gaming engagement as entertainment options diversify. As gaming companies strategize to recapture audiences, their focus may increasingly shift towards satisfying the needs of passionate gamers while finding ways to integrate gamification into more accessible formats, potentially reshaping the future of mobile gaming in South Korea.