Feb 11 β€’ 02:00 UTC πŸ‡§πŸ‡· Brazil Folha (PT)

The Random and the Computer

The article discusses the development of methods for generating random results and the challenges posed by computers in producing true randomness.

The article explores the historical methods humans have developed to produce random results, such as dice, coins, and roulette wheels, which are essential for gambling. It highlights that even in deterministic games like card games, randomness plays a crucial role in the shuffle of the deck. In today's world, the demand for random values has expanded beyond gaming, necessitating efficient generation methods using computers.

One major challenge noted is that computers, inherently deterministic machines, do not produce true random results as they execute predetermined sequences of instructions. To tackle this limitation, the concept of pseudo-random numbers has emerged. These numbers are designed to mimic randomness, but they are generated through deterministic algorithms, which makes them not genuinely random. This distinction is crucial for fields that require randomness, such as cryptography or simulations.

In the 1980s, with the advent of personal computers, the need for efficient algorithms to generate random values became critical. The article implies that while the technology has evolved significantly, the challenge of achieving true randomness from deterministic systems remains a vital topic of discussion for computer scientists and users alike, especially in the context of increasing reliance on technology for various applications.

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