Mar 7 • 15:17 UTC 🇬🇧 UK Mirror

It turns out Highguard is the new Concord after all - but what went wrong?

Highguard, a new live-service game, is set to shut down just five weeks post-launch, marking a significant setback for its developer, Wildlight Studios.

Highguard, a live-service shooter that debuted at the 2025 Game Awards, is closing its servers on March 12, just weeks after its launch. The decision to take the game offline stems from numerous issues that plagued its operational capacity and gamer engagement. Wildlight Studios had ambitious plans, with a year's worth of content already in the pipeline, yet the initial reception and subsequent player retention dwindled sharply, leading to this unfortunate outcome.

The closure comes after Wildlight Studios had to lay off 'most' of its development team, indicating significant financial strain and operational difficulties. The game's transition from a highly anticipated project to a failed venture raises questions about the development process and the challenges faced in delivering a live-service title successfully. Many are left wondering what the development team could have done differently to avoid this abrupt end and whether mismanagement or other external factors played a role.

As the studio reflects on this experience, the broader implications for the live-service game market become clear. Highguard's failure serves as a cautionary tale for other developers in the industry, highlighting the importance of strategic planning, execution, and understanding player expectations in a highly competitive landscape. Lessons learned from this case may influence future projects and the way companies approach live-service games.

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